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December 6, 2010
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Comments: 187
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:iconsoilworker06:
The Final Presentation shot with wireframes and Textures Sheet :)
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Daily Deviation

Given 2011-03-04
"Desert Hawk" DWV Final Shot by ~Soilworker06 ( Suggested by !sweetychan and Featured by `Pyritie )
love 2 2 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconbastler:
I like this piece very much.
Unfortunatly there is one fact that spoils it for me completely. As a former soldier allow me to tell you one thing:
You never, NEVER!, put your gun muzzle into the ground. It is one of the most basic things that is drilled into every person handling guns. You do not want dirt or mud in there!
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:iconqnaman:
~QNAMAN Jan 18, 2013  Professional Digital Artist
How many polygons? Did you use edge split at each sharp edge? I mean - did a polygons at the corners are duplicated?
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:iconsoilworker06:
Hi, i had 2997 tris for this one, so approximativly 1500 polys. And no i did'nt split my edges to make them sharp.
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:icongtgv:
~gtgv Oct 17, 2012  Professional General Artist
Amazing ! Even the base is fantastic !
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:iconsoilworker06:
Thank you very much :)
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:iconmilitant-jester:
~Militant-Jester Sep 7, 2012   General Artist
That's a pretty cool set of armor.
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:iconjimpaw:
~Jimpaw May 16, 2012  Professional Digital Artist
fantastic work !, your texturing skills are awsome.
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:iconsoilworker06:
thank you very much ! Glad you like it :)
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:iconnightwong:
~NightWong Oct 24, 2011  Professional Digital Artist
Very nice work!! =]
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:iconsoilworker06:
Thanks a lot, glad you like it ^^
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